It just needs a little tweaking
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With an ATK of 2150 and DEF of 1950, this card will almost guarantee the defeat of any opponent in the first Ancient Egypt portion (except for Villager 3 and perhaps Seto)
Non-Effect Ritual Monsters are, quite possibly, THE ABSOLUTE WEAKEST kind of card that can physically exist in the TCG/OCG (Im unfamiliar with Rush Duels, but I hear Ritual Monsters/Spells got some QOL tweaks when they were ported over.) In fact, I cant recall a time when anyone would play them for their own merits in a halfway serious setting (aside from perhaps Hungry Burger and that new cooking archetype it became a part of, but even THATS going to be short lived with the advent of its new ritual/effect monster retrain.) Its simply too many resources for too lackluster of a result BUT, my trio of cards here would help rectify that, both by making their Summonings more frequent/easy, and by making the monsters themselves worth more, both in and of themselves and in tandem with other cards
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Turn 17: Anubis (Kaiba's Turn continued) Anubis Special Summons "Andro Sphinx" (3000/2500) and "Sphinx Teleia" (2500/3000) from his Deck in Attack Position as "Pyramid of Light" is present on the field
click to enlarge Howard Lyon Fine Art Previous Previous Maurice Sendak passed away today